Virtual Reality and the Future of Electronics

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This year at South by Southwest, the first VR/AR exhibit is being held. Virtual reality, and augmented reality, are ideas and concepts that spy camera cell phone have been around for a while, but technology has only recently caught up to be able to make these exciting forms of entertainment available to consumers at a reasonable price. Drones which were once only used by the U.S. military and scientists are now being produced and designed for people to enjoy,

Drones today have a number of uses. Filming and camera technology is being attached to the drones, with HD and sometimes even 4K resolution cameras, and are enabling filmmakers to capture incredible content from the air. This technology has been used to provide great marketable content for golf course and other companies as well. But drones have more applications than filming and military

How Virtual Reality is Affecting Consumers

Gaming and Entertainment

One of the most popular and obvious uses of virtual reality is the ability for people to immerse themselves entirely into the world they are playing in. Gamers have been a long target for virtual reality manufacturers and those that have been trying to get virtual reality to gamers for years.

Oculus Rift

This virtual reality company was acquired by Mark Zuckerburg and Facebook a couple years ago. Oculus is set to be one of the first pioneers in making VR entertainment accessible to more people. Gear VR by Oculus is compatible with PCs, as well as the Samsung GALAXY. The user will simply slide their phone into the Gear VR, which vaguely resembles a pair of Scuba goggles. Gear VR will start being sold to consumers at a reasonable $99.

Training Football Players

The Stanford University football team and the Dallas Cowboys are just two of the programs that have utilized virtual reality technology to train their players. Stanford was first, and quarterback Kevin Hogan praised the technology for assisting him in being able to adjust better to defenses. VR technology allows coaches and trainers to immerse their players in the environment they will be in come game time, in a way that keeps them safe from the hazards of being hit like in a real game. Virtual reality is being used to train quarterbacks, for example, to recognize blitzes and defenses and make split-second decisions.

Virtual Reality vs. Augmented Reality

VR/AR technology is being released, but augmented reality (AR) is not the same as virtual reality. Augmented reality is the distortion of reality by blending it with a virtual world. This type of technology mixes virtual reality with real-world objects, so that the real world and the virtual one become mixed together. Virtual reality, on the other hand, is an entirely artificial world that the user becomes immersed in.

Helping PTSD and Trauma Patients

Virtual reality is also being used to help those who have acquired PTSD for traumatic wartime events, as well as others who are in need of therapy. VR therapy has helped victims of assault and car accidents and other events that left them troubled. Exposing veterans to Iraq/Afghanistan therapy has actually shown a meaningful reduction in PTSD symptoms.

Virtual reality is becoming the future of modern entertainment. The long anticipated technology has finally gotten to an affordable price range for consumers, who will utilize the technology to play games on PCs and consoles and even cell phones. Virtual reality is also being used to assist people in need of therapy. The technology is being showcased at SXSW this year in Austin, and will no doubt have an impact on consumer electronics going forward.